#ifndef _TEXTURE_H_
#define _TEXTURE_H_

/**
Texture is used to load textures in OpenGL
*/
class Texture
{
public:
	/**
	Loades texture from file
	return value:
	if >= 0, then texture was successfully loaded
	if < 0, then it wasn't loaded
	*/
	static int LoadTexture(wchar_t *fileName);
	static void Load(void);
	static void Delete(void);
	static unsigned int Building(void);
	static unsigned int Ground(void);
	static unsigned int SkyBox(void);

private:	
	static unsigned int building, ground, skyBox;
};

#endif